Wandering in to new territories in Ancestors initiates a sense of hysteria and only by investigating something and developing familiarity with your environment can you regain dopamine and calm yourself down. Until you know what it is everything is a potential threat, and learning what things are and what they can do for or to you is how you learn about your surroundings and get your bearings. You’ll notice that anything and everything to begin with is coated with a miasma as the unknown is scary and potentially deadly to a simple creature. Using your animal instincts you can detect smells and sounds nearby and once you’ve identified something in the near area you can memorise it and approach it. Your need to learn is echoed by your avatar and what they need to do. This is not a world you can brute force your way around. Navigation (in what is to the player a hostile, alien world) is tricky, picking out recognizable landmarks in a sea of trees is more difficult than finding a good joke in an Adam Sandler film and as an early man you have the memory of a goldfish but the strength and agility of an ape. From there control changes to an adult of a clan of apes nearby and you need to find the lost child. Right from the start you’re introduced to the harsh world of primitive man in that a mother is taken from her child and the child now needs to find a way to survive. This isn’t something you can change vicariously or through your own actions, you’re destined to evolve, and it’ll be the best thing to happen to you. Remember how we evolved from Monkeys? You really need to be aware that if you’re going to experience Ancestors, you will do so not at a human experience, but in an animalistic one.
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